Chillin' Like a Villain: A Death Knight's Tale
Anything and everything related to Death Knights, real life and gaming. Like suntan lotion and the beach for the pale skin.
30 December 2011
The December 2011 Experience
Owait, this refers to my personal life. It also refers to the "technicalities" of said life. I am so happy that I have found the girl of my dreams, possible "the one". But that's just about it. Struggles in work, financial and all that jazz really makes it tough to keep up with the times, especially also with an expensive game such as WoW.
Game-wise, I am surprisingly pleased with LFR. It is a game-changer so to speak. While it makes missing your normal raids tolerable, if you are competitive and have that burning desire to achieve, it is nowhere near as close to the real thing, the real thing being the normal raid groups that you usually conduct prior to LFR.
I am also pleased with the theorycrafting that has been going on. Everything may seem "trivial" by referring to Elitist Jerks or whatnot, but with the current weapons and set bonuses, there are just those little tweaks that will spell normal high dps, to exceptional. And you do not need math for this, just simple commonsense. Why do I say this? It is simple. EJ always refers to the "perfect scenario". Always, always apply your own personal conditions, tendencies, margins of error and you will figure out another suitable scenario for your DK. I am currently wearing all Tier 13 gear, not by choice of course, but I have to live with it while we all hunt for our BiS.
Will be posting more soon, on addons, or what-have-you. :)
I do hope you enjoyed your Christmas! Cheers!
06 December 2011
I'm Back
I am back after a long hiatus due to some heavy studying, work and the recent Bar examinations. It has been hell, but this is also quite an interesting experience for me. The priority would be to get back into the groove with this game I love, and to juggle my real life obligations as well.
It is not so good for me financially, but I am getting by. This of course has an impact with raid schedules and whatnot. Most of the people do not understand the preparation and focus that we, as gamers try to execute when it comes to games. To me, it is good practice, as everything we do in this game applies to real life. The real challenge has always been to strike a balance between fantasy and reality.
Whichever you do, whatever that may be, take it as a learning experience. And if you do absorb whatever experiences you do have with a video game or whatnot, they are somewhat applicable in real life. Naturally, if you expect them to be completely compatible, yes, you are then a nub. :)
So more things to come! Patch 4.3 is only a week old and a lot of guilds are 8/8. So based from the new features, it would seem that heroics is truly where its at. Happy hunting people!
27 July 2011
DREAM Paragon Ragnaros 25-man Heroic Mode Kill
Enjoy! I shall be watching this and learn a thing or two from it. You should as well.
26 July 2011
The 10 and 25 man Debate: Depends ON YOU.
"Further thoughts
It's immediately obvious that there's a much greater degree of clarity and control in the 10-mans. Thinking logically, this should help quite a lot with the learning curve and avoiding mistakes, but that's not really something we could say our little skirmish 'proved' in practice. We already knew what the encounters were about and what the flame to avoid looked like -- relearning to accommodate differences is very different than learning from scratch.
A theme of more significance that you can clearly see in the three harder bosses for this tier is that the dps requirement is much too lenient in 10-man. This means that you don't really have to cut the amount of healers, which ensures relaxed gameplay for the healers while about half of their 25-man brethren are taking beta blockers just to be able to see clearly. The other half is naturally on the bench, sitting out for the extra dps. Perhaps this is a backlash from what we've been hearing about T11, but it really doesn't work as it is.
Proper tuning has repercussions though, since class balance has a huge impact when you're forced into two-heal and solo heal situations. And that's not even a stretch -- don't be surprised if you see a druid solo healing Ragnaros 10 hc before this tier is over. Might or might not happen, but at least it seemed plausible enough. Try doing that with a shaman.
This leads us to the fact that the gap between an optimal setup and the wrong setup seems to be quite a bit larger in 10-man than in 25s. If the encounters are really hard, you'll need a proper setup. Guilds shooting for a world first should always be expected to come up with one, but those below, the ones without alt raids, will be left hanging. If the encounters are tuned for the 'average' setup, guilds who can afford the optimal one will steamroll through them.
If we were really playing 10-man, we *would* have a close to optimal setup. Even right now, scaled down from 25 to 10, we would have about 14 players and 30-ish fully raid-capable characters. The difficulty and tuning we're concerned about is for that scenario, not for the level where you're simply enjoying the game with the hand you've been dealt."