Yes folks, while we have all heard about Hit Caps, Expertise Caps or what-have-you-caps, it is not an exact science. You have to look at the overall picture, similar to raid awareness.
Okay, here's how it goes, if you compute things here or there, you will eventually figure out that the "best" stat allocation that you will achieve with your current gear setup (that is not BiS of course) will usually mess up with your caps. An example would be your Hit being at 7.95% or Expertise at 25. Basically, it is weighing whether the DPS loss is worth the trouble, or which has the more DPS loss, Hit cap of 8.50% or 7.95%? These little tweaks drive me nuts.
I want them to be CAPPED. But that will not happen all the time. So do not worry about it.
If you also check the top raiders in the game, you will see their percentages or statistical allocations are very precise, but does not necessarily go with stereotypical caps.
Eventually, with some practice, you will indeed be able to recognize these without any mathematical application. It can result in commonsense. Too much of one thing is crap, but if you are able to almost maximize two statistics, but barely reaching the cap, which do you think would be more beneficial?
The application is precise, as it will depend on the class you are playing as well. Know your class, and you will be able to take risks or laugh at people that think you are fail because you are not so-called "capped".
Do not be fooled, the pros know better... which is not myself, but those real pros out there.
Have a good night everyone.
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